As Mrs.GG quite rightly says, “There are a lot of great stories to be told, games to be played telling those stories, but we can not do them all. There just is not enough time, not enough resources, and not enough space.”
So we decided to limit ourselves in certain things when we got back into analog tabletop gaming. We looked at various genres and game systems. We considered Star Wars Legions and Fallout Wasteland Warfare but the per miniature cost seemed high and Mrs. GG is not a big fan of Post-Apoc.
We dabbled with Bolt Action, having gotten some on sale and I even painted up some minis. However Mrs. GG was not keen on gaming 20th Century warfare. So we recovered our costs, if not our time, by using eBay to let someone else try out Bolt Action.
American Frontier/Wild West gaming appealed to both of us and we almost went that way when we won a huge lot of Games Workshop Middle Earth Strategy Battle Game miniatures on eBay for a fraction of their normal retail price. We then started collecting all the rulebooks.
Since then we have diverged a bit with the Frostgrave, Ghost Archipelago and Rangers of Shadow Deep games… justifying it as still within the Medieval Fantasy genre.
We won various lots of Ancient and Medieval historical miniatures, all with an eye to repurpose the for our Fantasy Games. Kitbash conversions being something I really enjoy.
Mrs. GG indulged me with Battle Systems’ Core Space to scratch both my Post-Apoc and Sci-Fi itch after we briefly dabbled with Dropfleet Commander, having dropped that spaceship combat game as not best suited to our gaming style (and shelving my Full Thrust plans). Again EBay helped us recover our financial outlay on these tangents.
We almost got into Warlord Games‘ Black Seas but decided against it for the same reason.
I still have not gotten around to playing our Core Space game but I have painted some of the miniatures.
And of course the Core Space: First Born Kickstarter we backed is due to arrive this month.
Constantly things come to my attention which appeal to me. Normally Mrs. GG is good at keeping me on target. She focuses a lot on terrain but she is also not the most strict when she sees me going on about the latest game or miniature that has captured my imagination. She likes to see me enthusiastic.
Something that has had my eye for a long time are the WW1/2 French infantry from Wargames Atlantic. When they introduced their WW2 Italians my discipline started to crumble. Then Warlord Games introduced multipart plastic WW2 Italian infantry as well.
It got me thinking if my interest was in those specific armies or if it was just because they were new. And yet the WA WW1 Germans and WW2 Panzer Lehr did not excite me so maybe it was not just because they were new.
And I was reading up about the Abyssinian War and folks wargaming it with Chain of Command. Which admittedly, I find fascinating… although I imagine this kind of colonialism wargaming is increasingly unpopular.
|Chain of Command:The Abyssinian War army lists – Too Fat LardiesGents, Chain of Command:The Abyssinian War army lists go live! Starting with an Introduction and sort of explanation about what’s in Chain of Command: The Abyssinian War, we discuss the various aspects of the period that need to be accounted for in the Interwar setting when using the rules.toofatlardies.co.uk|
Must. Resist. Another. Genre.
Suddenly we won a huge lot on eBay for a fraction of its retail cost.
It caused me to rethink Bolt Action but I still prefer Chain of Command from what I have read. It gave us some Project Z zombies & survivors and some WW2 sprues as well as various books. I decided to put some back on ebay but keep the rest. Atleast for now.
Then we won some WW2 Yanks as well as Chain of Command at less than half the retail price and my vow was definitely broken. I do like me some good old fashioned GI’s, having a particular fondness for the .45 1911 and .50 M2 HMG that I used to use myself back in the day. So yes, we are talking about proper toy soldiers now.
This auction lot was an incomplete starter army, no halftrack or light mortar, but the M4 Sherman was painted to a good standard. I only did a few small tweaks.
For example I removed the name decals (“The Bomb”) the previous owner had put on then retouched the paint and weathering. And I moved the .50 cal HMG so that it would not theoretically block opening the commander’s hatch. Finally, an ultra matt clear coat except for the lights which got a gloss clear coat.
Ideally I would have liked an M3 Lee, I have seen “Sahara” with Humohrey Bogart too many times as a kid, but the M4 Sherman is so iconic and this one has been very little work to get looking great. At some point a M5 Stuart and a M3 Half-Track would be nice.
We also received a US Ranger platoon in the same auction, already assembled.
This had me pretty excited until I saw some of the webbing pouches were done incorrectly.
An easy thing to get wrong and hard to notice… unless you were a WW2 re-enactor as well as an active duty US Infantry NCO. Now I am struggling to try unseeing those webbing pouches. I suppose it does not matter so much for alternative dieselpunk history but these may go back on eBay.
I think I am going to have to sell off one of the other projects I started but will likely never finish. Perhaps my Early Imperial Romans? I wanted to try Infamy, Infamy at some point against Mrs. GG’s Celts but I do not think I can justify keeping Romans…as well as Greeks and Persians.
Maybe I should cut the Greeks and Persians too?
With Mrs. GG and I leaning more toward co-operative skirmish games rather than big battle war games perhaps I should get rid of these projects.
There are just too many things that I want to do and not enough resources.
So vow completely shattered, we now have a new genre coming….
But what will it be?
Given Mrs. GG is not keen on gaming 20th Century warfare it will likely be solo gaming. But what exactly?
I thought almost certainly to set it in a 20th Century version of 7th Sea in order to avoid some historical baggage. The Parallel Universe setting allows some distance from the more unpleasant aspects of our own history. I know some folks will scoff at such sensitivity but I think it is worth doing in order to enjoy the game more.
But then what?
I thought maybe Twilight 1950, using the original Twilight 2000 as a basis to reskin it as a WW2 era conflict, giving Ussura and the “United States of Atabea” limited low yield atomic bombs. Maybe throw in some Fallout aspects. Retro 50’s sci-fi. This idea came from some of the Dungeons and Lasers stretchgoal freebie scatter terrain.
These two in particular.
Speaking of Dungeons and Lasers…. this could be a good use for our D&L sci-fi terrain.
We have quite a bit of the D&L sci-fi terrain and more on the way thanks to our mate Tom.
Another idea I had thought about was using the Worldwar series by Harry Turtledove as a basis to have The Race (Lizardfolk) invade Terra game setting.
This idea of mine being inspired by the Wargames Atlantic Lizardmen, which were most likely inspired by cover art from one of the Worldwar series of books.
That book cover may explain the AK series looking firearms.
Then I thought maybe some form of Alternative Abyssinian War or WW2 North Africa campaign. I can think of so many fun plastic multipart kitbashing ideas for these ideas. Using Wargames Atlantic WW1 Germans as Crescent Empire (Ottoman Turks)? Using various kits to make desert nomads? Wargames Atlantic French Resistance as generic armed citizens? I wish they made female models of that set.
So why Chain of Command over Bolt Action?
Well to be honest Bolt Action feels a lot like 40K to me. It seems designed for streamlined competitive tournament gameplay.
Whereas Chain of Command feels to me more… tactically crunchy. As if it focuses more on the simulation side of military conflict over artificially balanced gameplay. It reminds me more of gaming the actual tactical issues I dealt with as an Assistant Platoon Sergeant in a Mechanized Infantry unit.
The patrol phase game mechanic is a very cool mini-game and overall the game reminds me of Sharp Practice… but more complicated. As you would expect with more complicated weapon systems.
And Chain of Command seems more narrative focused… like Sharp Practice.
Also, the weapon ranges in Bolt Action are all out of scale in my opinion. That really bothers me.
Here is a brilliant blog about Chain of Command…
I would still like to get some zombie gameplay into this somehow. Toofatlardies have some zombie rules for Chain of Command in one of their special edition magazines.
It seems like I will need to get that once I figure out where I am going with this project.
And I like many of the Warlord Games Konflikt’47 figures and vehicles.
Looks like we may be backing Archon’s Rampart 3 Kickstarter in January after all.
Maybe Wargames Atlantic spiders for a bit of a Starship Troopers vibe, but the spiders have a bite which can cause folks to become zombies in order to keep their meals preserved and mobile?
Some sort of “Robot Invasion” using Necrons or a “Bug Invasion” using Tyranids but with Chain of Command rules?
I had thought using Mars Attacks Martians…
… but I lost on the large kickstarter auction lot I was bidding on.
Maybe more obscure Dieselpunk of some sort? But what?
Go really crazy with kitbashing and do a Gammaworld setting?
Maybe my own take on Fallout?
What suggestions or advice do you have?