It may not look like a lot but it was quite a bit of work to get these all to look acceptable.
The Renedra Chevaux de Frise were much more problematic than expected for example. They went together rather well and I was originally quite surprised I had not seen more people use them. But then I noticed the build design had somewhat obvious join lines.
First I tried to make due with thick paint but that did not obscure the lines well enough so then I tried plastic putty. It was rather messy and only did a barely adequate job. So then I thought, turn a flaw into a design concept. I added more messy plastic putty and tried to make rough bark on the trunk of each piece. It looked alright, not great, but good enough I think.
I thought some creepy giant spider casualty markers might come in handy in the future. I used spare bits from my bits box and some cotton for the extra webs.
Lots of little details on there if you look close. I am not fully satisfied with the cotton webs but they will do for now.
A Kromlech figure base that I turned into terrain scatter. I added a mushroom, some vines and a little critter for character. I also tried texturing the edges of the base but I am not particularly happy with the result.
Originally I had not intended to put critters on these but I am glad I decided to.
So not really all that much terrain finished… but a whole bunch more just arrived!
Our pledge from the latest Tabletop World kickstarter arrived.
So much work ahead of me.
I do worry about how fragile those wall tops are going to be but the detailing is exquisite. All of the Tabletop World sculpting is amazing.
Mrs. GG and I managed to get another game of Frostgrave in.
Again we had a good time. Mrs. GG had the jump on me, if you will pardon the pun, with her leap spells but we are using the optional critical success and failure rules from Spellcaster… and her apprentice got unlucky. I still think she could have gotten to the center treasure before me but if my guess is right she did not want to beat me two games in a row.
We still need more line of sight blockers in my opinion. And for the next game we will introduce traps/secret passages from Into the Breeding Pits as well as random monster placement from Ghost Archipelago.
If you are curious about our table layout design concept, we are playing the basic standard game but we set it in the outskirts of the city. Eventually, when we have more ruins painted up we will move into the city proper.
When I will be able to get those ruins done remains to be seen.
Another kickstarter has caught my eye…
What do you think, is it worth backing?