As you can see I have been busy!
In addition to the jungle terrain, I finished a conversion of Eomer to be a proxy for Erkenbrand. The cloak, horn and red shield should do enough to differentiate it. I tried for a long time to get an original pair of Erkenbrand figures but they always auctioned for more than I wanted to pay.
And I completed some more Isengard Uruk-Hai. Given so many are repeat poses I tried to add random “white hand prints” to them. Some of my attempts are better than others.
One thing I have been thinking is that my French/Non-French Napoleonic/Non-Napoleonic Line Infantry may need to actually be trained/treated as Light Infantry even if dressed and equipped as Line Infantry so that I can deal with so much terrain and an opponent that favors skirmish troops.
As for being Non-French, Non-Napoleonic I have come across the 7th Sea game setting that I quite like. We may borrow heavily from that for our Napoleonic Gothic Horror Pulp Exploration Sharp Practice project. 7th Sea is a touch earlier than what we are after but we are thinking we could just extend the timeline a bit and add in a Montaigne Revolution to create the Montaigne Republic.
I had been leaning towards creating our own fictional world in order to avoid unpleasant historical baggage but this game world seems to have done most of the ground work for me. I had not intended to have magic, and I still do not know how to incorporate it into Sharp Practice, but the more I read of 7th Sea online the more the magic of that world appeals. And I think my wife will like it.
The larger world of 7th Sea second edition really appeals to me. It is a shame to see all the problems associated with the production of the game though, particularly the delayed Kickstarter deliveries. Rather reminiscent of Hagglethorn Hollow. And like most of the things I am finding in this hobby I am again late to the party. Most of the online activity and frothing regarding 7th Sea seems to been a couple of years ago. I suspect largely because of the troubled game production surrounding the designer John Wick. It has been interesting reading forum posts from years ago… the internet does not forget!
Troubles aside, I love the world he created. It reminds me of some of the larp world creations of Matt Pennington and the Profound Decisions team. Inspired by, but somewhat different, than our own history. Just different enough. And coolthentic! A term introduced to me by Matt, think of it as a mix of “the rule of cool” and just enough “authenticity“ to help suspend your disbelief.
It was the world map of 7th Sea, Second Edition that caught my attention.
All the types of places I was thinking for our campaigns but without the real world historical unwanted baggage, leaving just enough hints of the real world to support that precious suspension of disbelief for our desired narrative based gaming.
Working on some of my personality figures, I struggled to settle on which headgear to use on some of the figures. Whilst I want the freedom to select what I want, I like to be guided by the historical regulations to a certain degree. It was great fun making my own choices rather than just copy the pictures on the box.
I am guided somewhat by the rules of Sharp Practice as well. I realize an Eagle is probably a bit over the top for an independent detachment on special duty but given the somewhat diplomatic missions I imagine the pomp and ceremony of an Eagle makes sense. The fantasy element of our project also gives me some latitude.
These are Perry figures but I added a pistol to the senior officer from a Victrix box. I think it gives him a bit of a piratey look compared to most French officer figures.
For his drummer I thought about using one of two heads in a bonnet de police, a type of soft field cap French soldiers of the time carried bundled under their ammunition pouch. Most drummers were young but I thought about an older drummer that was also my senior officer’s steward/valet, there is a very characterful head for this on the sprue but in the end decided to go for the more formal dress uniform shako since I have more of those than I will ever use and the it seemed to fit the kind of command group my senior officer would create for the kind of missions he will be doing. I will find a way to use the bonnet de police wearing heads to differentiate a unit of some sort. Perhaps engineers. Unless I go with helmets for the engineers.
Speaking of helmets…
I originally wanted to use carabinier helmets on the Eagle Guards after seeing some images of this online. However I do not have any French carabiniers, just a couple of what I think are Austrian heads in similar helmets. I tried them on the figures but removed them before the glue set. On top of that, I read helmets on Eagle Guards was an Imperial Guard thing and I am trying to avoid the elite Imperial Guard association. Putting the dress uniform shakos on them immediately felt better. I had gone back and forth on the idea of bearskins instead but wanted to save my limited number of bearskins for my grenadiers.
In other news, the Expanse continues to deliver. My wife and I love the show.
We are more than halfway through the Hornblower movies. My wife has grown to like, and care about, the core characters… as I had hoped she would! I have seen these movies before but I am picking up some things I had not noticed before…. and in doing so, very much enjoying it.